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Dota 7.18
Dota 7.18









And 1,687 tournaments.įortnite ($141 million), Counter-Strike: Global Offensive ($140 million), League of Legends ($96 million), and Arena of Valor ($58 million) make up the rest of the top five. This figure has been spread across 4,429 players. Dota 2 cumulative prize pools total around $300 million ( Esports Earnings)Īs of October 2022, Dota 2 has the largest cumulative esports prize pool ($290.54 million). In total, eight different games registered over 2 million views on Twitch during this time period. Fortnite, VALORANT, League of Legends, and Call of Duty: Warzone each feature in both top 10 lists.Įlden Ring was the most streamed game between February and March 2022 with 4.4 million streams. There is some overlap between the games with the largest prize pools and the most streamed games on Twitch. Here’s a list of the top ten cumulative prize pools of Esports competitions in 2022: RankĮlden Ring is the most streamed game on Twitch ( ) Shooters dominated cumulative prize pools in Esports competitions. The online battle arena offered a total prize pool equating to $32.85 million last year. No game had a larger cumulative Esports prize pool in 2022 than Dota 2. Esports Game Stats Dota 2 had the largest cumulative prize pool in 2022 ( Esports Earnings) South Korea ranks third in the Esports market share forecast with a share of 18.2%. This is 6.9% higher than the predicted market share for current Esports market leader China (21.8%) in 2023. The US is predicted to have the top Esports market share in 2023 ( PwC)įorecasts predict the US to have an Esports market share of 28.7% in 2023.

dota 7.18

Western Europe’s Esports market is estimated to be worth $205.8 million. And is currently the second-largest Esports regional market. The US Esports market is worth an estimated $243 million. The Chinese Esports market is worth an estimated $360.1 million - $100 million higher than the next largest regional Esports market. Regional Esports Stats China is by far the largest Esports market in the world ( ) Event & merchandising was worth $14.3 million to the US Esports market in 2019. This was followed by media rights, worth $108.9 million to the US Esports market in 2019. The next largest share of US Esports market revenue came from prize pools, accounting for $246.5 million. This was the largest single revenue-producing segment in the industry. Sponsorship & advertising generate the most Esports revenue in the US ( Strive)Īccording to 2019 data, an estimated $277.3 million was generated in the US Esports market via sponsorships.

Dota 7.18 full#

Here’s a full breakdown of Esports estimated market revenue by segment: Esports Market Segment Media rights are set to be responsible for $192.6 million worth of revenue in the Esports space.

dota 7.18

This is the largest contributing segment of total Esports revenue, making up around 60% of total revenue. Esports sponsorship generates over $600 million in market revenue ( Newzoo)Įsports sponsorships are estimated to account for $641 million worth of revenue in 2021.

dota 7.18

This Esports industry growth comes in spite of a slight pandemic-driven dip to $947.1 million.Īs of 2024, the Esports market is forecast to be worth approximately $1.62 billion. This figure has grown to approximately $1.08 billion today - an increase of over 10% over the last two years. In 2019, the Esports global market was valued at $957.5 million.

dota 7.18

The top-earning Esports player has won over $7 million.Įsports Market Growth Stats The Esports market is valued at over $1 billion ( dotesports)Įsports has surged in popularity in recent years.The top Esports team by earnings - Team Liquid - has won almost $40 million in prize money.Dota 2's 2021 cumulative prize pool reached almost $50 million.China's Esports market is worth more than $100 billion more than any other region's.The total market value of the Esports industry exceeded $1 billion in 2021.Top 5 Esports Statistics (Editor's Picks) This article is a list of 26+ exciting Esports statistics for 2023.Ĭompetitive gaming is becoming increasingly mainstream.īut is the popularity of esports peaking? Or is the industry forecast to continue its rapid growth?įind out more in our up-to-date roundup of the Esports industry.









Dota 7.18